
function initFlash()
{
  for (var f in flashObject)
  {
 	var emb=window.document[f];
	if (typeof(emb)=="undefined")
 	{
  	  setTimeout(initFlash, 1000);
	  return 1;
	}
	var obj=flashObject[f];
	for (var v in obj)
	{
		emb.SetVariable(v,unescape(obj[v]));
	}
	emb.Play();
	}
}

	
function registerFlashInit(name,obj)
{
  flashObject[name]=obj;
}
	
var flashObject = new Object();

